Quake II | Id Software
Before Quake
II was released, most of us were expecting a sequel which
would outfit the original Quake in a similar fasion to
the way Doom II improved Doom. Although better in almost
every way, Id Software had merely cashed in on the Doom
phenomenon in a way which would bring them down in
everyone's estimations. Luckily however, this is not the
case with Quake II.
Id knew of its past mistakes, and luckily the idea hit
home that once reputation got out that Quake II was just
another sequel akin to Doom II, sales would invariably
suffer. So work began on a sequel so radical, so
different from the original that upon first glances it
would appear to be another game. Although Quake II uses
the original Quake engine (this time with coloured
lighting and 3D hardware support straight out of the
box), the game, in terms of plot and style, is a world
apart.
Quake II's ultra-realistic 3D world, containing just one
common enemy species, is a far cry from the mismatched
band of ogres and fiends which made up the original. This
time, earth is under attack from a race of bio-mechanical
aliens (not dissimilar from The Borg in Star Trek), who
are building a huge gun on their home planet of Stroggos.
As the usual battle-hardened marine, you are sent as part
of an army to the planet's surface to take care of the
Stroggs and dissarm the gun before earth is destroyed. As
usual, however, all of the human resistance is almost
instantly wiped out the moment they touch down. Luckily
for you, your attack pod is knocked off course in
mid-descent and you end up in a relatively safe part of
the Strogg main complex. Typical.
Above: Some in-game screenshots from
early on in development
Id tried valiantly to give the public the Quake sequel
that they invariably deserve for their continued support
for the company, and the result was more than anyone was
expecting. The level structure is a lot more true to life
than in Quake, and you are now able to blast through weak
spots in walls to reveal secret areas. There is also now
an inventory where you can store much-needed powerups
like the infamous Quad Damage for when you really need
them. The level objectives are also more contrived, with
specific and varying obvectives to complete, such as
flooding a reactor with sewage in order to destroy it,
rather than merely pressing a button and then being
informed that "The reactor has been destroyed"
after the level has ended like Quake.
This clever level design gives you a greater sense of
purpose than in Quake, and the coloured lighting really
adds to the mood, as long as your 3D hardware supports
it. Enemies are also a bit more intelligent, and they now
take visible damage before they die, with skin being
blasted away to reveal metal skeletons, and heads being
shot off with the decapitated body continuing to shoot
for a few seconds afterwards. Nice.
Basically, this is a must-have game for anyone and
everyone who enjoys a good blast. Id have truly proven
themselves once again to be kings of the genre. Hats off
to them.
Download the Demo (Requires DirectX.
Download DirectX 6.1 here.)
RATING: 86%
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