X-Wing Alliance | Lucasarts The introduction
sequence certainly shows promise, and definately has a
cinematic flavour to it. Past the intro, we're introduced
to the interface which fans of the original X-Wing will
remember fondly. I personally prefer the object driven
interface of the command ship to the annoying and flat
console of XvT. The first few missions are pretty slow at
first, but the plot really kicks in quite early on. The
designers have obviously taken a step back from XvT and
realised that a lot of what they left out from XvT was
what made its predecessors as good as they were. This
game is clearly focused at the solo player, however it
has all the multiplayer bells and whistles you could
expect from the sequel to XvT. Above: Some in-game screenshots from
early on in development But I'm
nitpicking. If you want a rich, deeply enthralling and
engaging single player story with sub-plots galore, great
looking graphics and those all-important 3D cockpits, go
right ahead. And that's without mentioning the Death Star
and the Battle of Endor, both of which have been
recreated perfectly from the film Return of the Jedi. The
much talked about Death Star level, which sees you
piloting the Millenium Falcon through the Death Star and
ultimately destroying the reactor core, lives up to and
exceeds the hype generated by Lucasarts. Had X-Wing
Alliance been my first taste of the space combat genre,
then it would have a score somewhere high up in the
nineties. As it is, it's a great game that is only let
down by the fact that it is merely an improvement on a
tried and tested formula. If, however you haven't played
any of its predecessors then I would advise you to buy it
straight away. |